1. What we learned

1.1. Finished the first book

1.2. Let’s start the second one

1.3. What we have learned

  • Variables and data input

  • Conditions

  • Loops

  • Lists

  • Strings

  • Functions

  • Files

  • Dictionaries

  • Classes and objects

1.4. What will we learn in the second book?

  • The same things!

  • Making games

  • Accessing websites to see coffee prices

  • Using graphical interfaces

  • Exception handling

  • Using the surfer database

  • Mixing songs

1.5. Finding your way

  • If you only use other people’s software, you’ll always be limited to what other people think you want to do

  • Write your own programs

  • Do you want to be programmed, or do you want to be the programmer?

  • You can take control

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