4. Pygame InputΒΆ

import pygame, sys, random
from pygame.locals import *

# set up pygame
pygame.init()
mainClock = pygame.time.Clock()

# set up the window
WINDOWWIDTH = 400
WINDOWHEIGHT = 400
windowSurface = pygame.display.set_mode((WINDOWWIDTH,WINDOWHEIGHT),0,32)
pygame.display.set_caption('Input')

# set up the colors
BLACK = (0,0,0)
GREEN = (0,255,0)
WHITE = (255,255,255)

# set up the player and food data structure
foodCounter = 0
NEWFOOD = 40
FOODSIZE = 20
player = pygame.Rect(300,100,50,50)

foods = []
for i in range(20):
   foods.append(pygame.Rect(random.randint(0,WINDOWWIDTH - FOODSIZE),random.randint(0,WINDOWHEIGHT - FOODSIZE),FOODSIZE,FOODSIZE))

# set up the movement variables

moveLeft = False
moveRight = False
moveUp = False
moveDown = False

MOVESPEED = 6

while True:
   # check for events
   for event in pygame.event.get():
      if event.type == QUIT:
         pygame.quit()
         sys.exit()
      if event.type == KEYDOWN:
         # change the keyboard variables
         if event.key == K_LEFT or event.key == ord('a'):
            moveRight = False
            moveLeft = True
         if event.key == K_RIGHT or event.key == ord('d'):
            moveLeft = False
            moveRight = True
         if event.key == K_UP or event.key == ord('w'):
            moveDown = False
            moveUp = True

# draw the player onto the surface
pygame.draw.rect(windowSurface,WHITE,player)

# check if the player has intersected with any food squares.
for food in foods[:]:
   if player.colliderect(food):
      foods.remove(food)

# draw the food
for i in range(len(foods)):
   pygame.draw.rect(windowSurface,GREEN,foods[i])

# draw the window onto the screen
pygame.display.update()
mainClock.tick(40)
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