2. Pygame Animación¶
import pygame, sys , time
from pygame.locals import *
# set up pygame
pygame.init()
# set up the window
WINDOWWIDTH = 400
WINDOWHEIGHT = 400
windowSurface = pygame.display.set_mode((WINDOWWIDNTH,WINDOWHEIGHT),0,32)
pygame.display.set_caption('Animation')
# set up the direction variables
DOWNLEFT = 1
DOWNRIGHT = 3
UPLEFT = 7
UPRIGHT = 9
MOVESPEED = 4
# set up the block data structure
b1 = {'rect':pygame.Rect(300,80,50,100),'color':RED,'dir':UPRIGHT}
b2 = {'rect':pygame.Rect(200,200,20,20),'color':BLUE,'dir':UPLEFT}
b3 = {'rect':pygame.Rect(100,150,60,60),'color':GREEN,'dir':DOWNLEFT}
blocks = [b1,b2,b3]
- Tenga en cuenta que en los diccionarios b1, b2 y b3 tengo objetos y direcciones
incrustado
Crea una lista de bloques con los tres diccionarios
while True:
# check for the QUIT event
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
# draw the black background onto the surface
windowSurface.fill(BLACK)
for b in blocks:
# move the block data structure
if b['dir'] == DOWNLEFT:
b['rect'].left -= MOVESPEED
b['rect'].top += MOVESPEED
if b['dir'] == DOWNRIGHT:
b['rect'].left += MOVESPEED
b['rect'].top += MOVESPEED
# check if the block has moved out of the window
if b['rect'].top < 0:
# block has moved past the top
if b['dir'] == UPLEFT:
b['dir'] = DOWNLEFT
if b['dir'] == UPRIGHT:
b['dir'] = DOWNRIGHT
if b['rect'].bottom > WINDOWHEIGHT:
# block has moved past the bottom
if b['dir'] == DOWNLEFT:
b['dir'] = UPLEFT
if b['dir'] == DOWNRIGHT:
b['dir'] = UPRIGHT
if b['rect'].left < 0:
# block has moved past the left side
if b['dir'] == DOWNLEFT:
b['dir'] = DOWNRIGHT
if b['dir'] == UPLEFT:
b['dir'] = UPRIGHT
if b['rect'].right > WINDOWWIDTH:
# block has moved past the right side
if b['dir'] == DOWNRIGHT:
b['dir'] = DOWNLEFT
if b['dir'] == UPRIGHT:
b['dir'] = UPLEFT
# draw the block onto the surface
pygame.draw.rect(windowSurface, b['color'],b['rect'])
# draw the window onto the screen
pygame.display.update()
time.sleep(0.02)
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